![]() It’s a beat’em up built for online play too: it’s built on the backend of GGPO for lag-free play, and it’s also just so happens to be free. "Rising Thunder interview with Seth Killian". High performance online GGPO multiplayer. "Yes, it is a licensed version of GGPO" (Tweet) – via Twitter. Ranked and non-ranked GGPO-powered online play, the most trusted netcode in fighting games. ^ "Divekick - Two-button fighting game for PS3, PS Vita and Steam".Chronicles of Mystara is powered by GGPO to offer seamless drop-in/drop-out online gameplay for up to four players in each of the title’s two modes. "Capcom's Two Classic Arcade Titles, Reborn on Modern Consoles". Capcom Origins To Use GGPO For Online Play". CAPCOM:STREET FIGHTER III 3rd STRIKE ONLINE EDITION -Fight for the Future- (in Japanese). GGPO network technology creates a frame-accurate arcade experience across the internet, and with online voice chat and the ability to join games in progress, it's just like playing in the arcade. "The lag-fighting techniques behind GGPO's netcode". Get it here!: t.co/7KXHGQ7OMN" (Tweet) – via Twitter. ![]() "GGPO has a new home and is now available under the MIT License. Street Fighter III Third Strike Online Edition will be using GGPO netcode . "Street Fighter III: 3rd Strike Online – 1st Trailer and Screens". "GGPO Networking Guru Talks SF HD Remix!". "Interview: How A Fighting Game Fan Solved Internet Latency Issues".
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